the principles of product development flow, visualized

Product development runs on queues you can't see.

Don Reinertsen's book argues that the manufacturing-derived way we manage engineering — keep everyone busy, hit the plan, move work in big phases — is wrong for work whose product is information. In its place he puts 175 principles from economics, queueing theory, statistics, telecom networks and maneuver warfare. Every page here turns them into models you can play with.

How the ideas connect

The book in one diagram: levers on the left drive queues; queues drive cycle time and feedback; those drive profit. Cost of delay is the exchange rate that tells you how hard to pull each lever.

Twelve problems with the current orthodoxy

Chapter 1 diagnoses what's broken. Each problem is a belief that works in a factory and fails in a design process — and each one is fixed by one of the chapters that follow.

Flip the switch. Each card links to the chapter that fixes it.

Work through the chapters

This is an independent study aid, not affiliated with the author or publisher. Principle names follow the book; explanations are paraphrased. Read the book — Celeritas Publishing, 2009 — for the full argument.